The place for everything Escher
Join us on facebook
Bookmark and Share
Store Contact Us FAQ

Here you will find Escher-like pictures created by people from all over the Internet.  We have received these artworks over the last three years and here they are.  Many thanks to all who have spent so many hours creating and generating them.

 

Depth

Ledinsky Alexander
 
cubicsm.jpg (16847 bytes)

This is my first image, that I've made with POV-Ray,   www.povray.org. The fish models are very simple, but I wanted them to look like the original ones (ok, ok, I was just too lazy, so I didn't spend much time in modeling them). The hardest part was finding a good camera position. I don't know why the eyes glow (this wasn't really my intention), but it looks somehow interesting, so I didn't remove it.

 

Cubic Space Division

Ledinsky Alexander
 
cubicsm.jpg (16847 bytes)

Modeling this scene wasn't much work, and like in Depth, the hardest part was finding a good viewpoint. The cubes are actually not cubes, but objects called "superquadratic ellipsoids" which are something in between cubes and spheres. I like the black and white look of this image.

 

 

Concentric Rinds

Ledinsky Alexander
 
cubicsm.jpg (16847 bytes)

Now, making this one was a little bit tricky, and I had to experiment on how to rotate the single cylinders to put them in the right place. There are two light sources in this scene, a yellow one in the center of the spheres and a blue one on the left side. I had to switch off the shadows because otherwise the inner sphere would cast a shadow on the outer spheres and you wouldn't see anything at all.

 

 

 

High And Low

Ledinsky Alexander
 
cubicsm.jpg (16847 bytes)

This is my favorite of M.C.Escher's artworks. It shows the same scene from two different viewpoints, one from the ceiling and one from the floor. The two images melt together in the middle, where the tiles cover the floor of the upper and the ceiling of the lower one. Modeling this scene was really hard and I'm now working nearly every free minute for more than two months on this scene. It's still unfinished because the palm tree and the surrounding buildings are missing. I've seen some good-looking trees at Institute of computer graphics, Vienna university of technology, created with nonlinear fractals. If somebody knows how to implement such things, please send me an e-mail.  In POV-Ray, a cylindrical projection is used to get this wide-angle effect. It is also difficult to render, because most of the objects aren't directly lit by the sun and I had to switch on POVs "Radiosity"-feature to make it calculate the "inter-diffuse-reflections" which reflect light into the shadowy areas. This was a little bit too much for my Pentium 133, so I installed POV-Ray on a Dual Pentium Pro 200 PC at work, but it still rendered the whole night long
(I think we'd need some ultra-sparcs... :-)

 

 

Three Intersecting Planes

Ledinsky Alexander
 
cubicsm.jpg (16847 bytes)

"What is this?!?" I thought, as I saw the original the first time. Fortunately there was the name printed below the image in my Escher book. To make it a little bit easier to see, I colorized each one of the "three intersecting planes" with another color and made them a little bit transparent. The intersection of the three planes looks like the corner of a room, where two walls and the floor meet in an 90 angle.