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Here you will find Escher-like pictures created by people from all over the
Internet. We have received these artworks over the last three years and here they
are. Many thanks to all who have spent so many hours creating and generating them.
Depth |
Ledinsky
Alexander |
| This is my first image, that I've made with POV-Ray,
www.povray.org. The fish models are very
simple, but I wanted them to look like the original ones (ok, ok, I was just too lazy, so
I didn't spend much time in modeling them). The hardest part was finding a good camera
position. I don't know why the eyes glow (this wasn't really my intention), but it looks
somehow interesting, so I didn't remove it. |
Cubic Space
Division |
Ledinsky
Alexander |
| Modeling this scene wasn't much work, and like in Depth,
the hardest part was finding a good viewpoint. The cubes are actually not cubes, but
objects called "superquadratic ellipsoids" which are something in between cubes
and spheres. I like the black and white look of this image. |
Concentric
Rinds |
Ledinsky
Alexander |
| Now, making this one was a little bit tricky, and I had
to experiment on how to rotate the single cylinders to put them in the right place. There
are two light sources in this scene, a yellow one in the center of the spheres and a blue
one on the left side. I had to switch off the shadows because otherwise the inner sphere
would cast a shadow on the outer spheres and you wouldn't see anything at all. |
High
And Low |
Ledinsky
Alexander |
| This is my favorite of M.C.Escher's artworks. It shows
the same scene from two different viewpoints, one from the ceiling and one from the floor.
The two images melt together in the middle, where the tiles cover the floor of the upper
and the ceiling of the lower one. Modeling this scene was really hard and I'm now working
nearly every free minute for more than two months on this scene. It's still unfinished
because the palm tree and the surrounding buildings are missing. I've seen some
good-looking trees at Institute of computer
graphics, Vienna university of technology, created with nonlinear fractals. If
somebody knows how to implement such things, please send me an e-mail. In POV-Ray, a
cylindrical projection is used to get this wide-angle effect. It is also difficult to
render, because most of the objects aren't directly lit by the sun and I had to switch on
POVs "Radiosity"-feature to make it calculate the
"inter-diffuse-reflections" which reflect light into the shadowy areas. This was
a little bit too much for my Pentium 133, so I installed POV-Ray on a Dual Pentium Pro 200
PC at work, but it still rendered the whole night long
(I think we'd need some ultra-sparcs... :-) |
Three
Intersecting Planes |
Ledinsky
Alexander |
| "What is this?!?" I thought, as I saw the
original the first time. Fortunately there was the name printed below the image in my
Escher book. To make it a little bit easier to see, I colorized each one of the
"three intersecting planes" with another color and made them a little bit
transparent. The intersection of the three planes looks like the corner of a room, where
two walls and the floor meet in an 90° angle. |
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